Hi,
Can I use SFML as a hardware accelerator for bitmap processing, i.e. create an invisible surface, scale and write some bitmaps to it, and read back the result? I googled for it, searched this forum (which keeps giving me database errors) and even bought the SFML Game Development book, but am still unsure if this is even possible. I currently use GDI for this purpose, but it's too slow.
Thanks.