Oh sorry, I didn't read carefully.
I see your point concerning the costs.
Initially, I priced the full bundle at ~800$ and some people said this was way too much.
I think reducing this caused imbalances to the lower tiers.
Apart from that, I don't really like the idea of huge mass discounts on art.
It depends on the game, but I think the average of characters needed for one, would be about 3 to 10.
Projects that really use 50 characters should rarely occur.
When introducing the new concept of customizable characters, everything has to be changed anyway.
The status quo in my head:
10$ : 1 character pack, containing of precompiled sprites, the Spine file (skeleton and animations), the body parts and four different heads.
20$ : 1 character pack, containing of precompiled sprites, the Spine file (skeleton and animations) and the body parts, two different skins and a custom head generator (a spine file that creates billions of different heads like in the video - every toon gets a different head generator).
The body parts are supposed to be mixable between different toons, and I consider to include extra customization packs with weapons, armor and stuff in higher perks.
Your opinion on the pricing?
I haven't yet thought about discounts for packs of two, five, ten and fifty characters, but I think small discounts would be the best option.