Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Future release of SFML 2.2 (feedback needed)  (Read 20786 times)

0 Members and 1 Guest are viewing this topic.

Foaly

  • Sr. Member
  • ****
  • Posts: 453
    • View Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #15 on: April 02, 2014, 01:41:11 pm »
Wow! These are fantastic news!
Personally I am really looking forward to the new blending modes! One problem I haven't run into myself is the improved key handeling. But a lot of people seem to have trouble with it and I find it very important!
Other than that I am curious to what else 2.2 will bring. Personally I would love to see some minor (but really old!) bugs being fixed. Like this one or this one.
I will try to find some time soon, to finish my pull request to get/set the window focus.
Hope to see SFML 2.2 soon :)

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10819
    • View Profile
    • development blog
    • Email
Re: Future release of SFML 2.2 (feedback needed)
« Reply #16 on: April 02, 2014, 02:05:22 pm »
Other than that I am curious to what else 2.2 will bring. Personally I would love to see some minor (but really old!) bugs being fixed. Like this one or this one.
Not sure, but they seem to require some API change, so I guess they are not suitable for SFML 2.2.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6286
  • Thor Developer
    • View Profile
    • Bromeon
Re: Future release of SFML 2.2 (feedback needed)
« Reply #17 on: April 02, 2014, 02:34:05 pm »
Concerning #371, the original issue (consistent reset in sf::Window::create()) will be fixed for SFML 2.2, as indicated by the milestone. The setting of styles without window recreation is also an interesting feature, but I think we should reconsider it for SFML 2.3.

I'm not sure about #203 and what it would exactly involve.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

zsbzsb

  • Hero Member
  • *****
  • Posts: 1409
  • Active Maintainer of CSFML/SFML.NET
    • View Profile
    • My little corner...
    • Email
Re: Future release of SFML 2.2 (feedback needed)
« Reply #18 on: April 02, 2014, 03:20:50 pm »
I'm just going to bring this up, it is something I always have liked to seen implemented. Using the view/rendertexture trick can only get you so far...  :)
https://github.com/SFML/SFML/issues/1
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Re: Future release of SFML 2.2 (feedback needed)
« Reply #19 on: April 02, 2014, 03:47:33 pm »
#1 is unlikely to be added, since we didn't even start to think about a possible design and implementation.
Laurent Gomila - SFML developer

Klaim

  • Full Member
  • ***
  • Posts: 137
    • View Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #20 on: April 04, 2014, 08:34:21 pm »
I just noticed this thread and it's really good timing because:

 1. I would like to replace my OOIS code by either SDL or SFML;
 2. Ogre3D people are considering switching to SDL or SFML too (instead of OIS and custom windowing code), but SDL is maintained by people at Valve so it looks like a safer long-term bet, while SFML is far nicer on composability and simpler code. In the end, an experiment using SDL is going on and I think have been merged. The discussion is there: http://ogre3d.org/forums/viewtopic.php?f=4&t=79237
 3. The STL mail is good feedback too.

Basically, SFML is a very close challenger to SDL when it's used as basic layer for the windowing and input system, and that's a good thing but it's not yet the best long-term choice.
I prefer SFML personally, and I target only desktop in my current game so I'm almost sure I'll use it instead of SDL, but frankly on the long term it seems that SDL is always a best bet (until Valve people or other people related to game dev are starting to contribute).

Now, the important additional feedback that you can get from Ogre:
If the windowing system could be separated from the input system (maybe in an optional way?), it would allow a better composability, for example when you want the graphic rendering system to use a specific windowing system, and a very different input api, all sharing the same window handle from the windowing system.
Also, lack of force feedback info in the input.

« Last Edit: April 04, 2014, 08:37:34 pm by Klaim »

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Re: Future release of SFML 2.2 (feedback needed)
« Reply #21 on: April 04, 2014, 09:10:59 pm »
To be honest, SDL is much more mature (= feature rich and robust) than SFML in input handling and events. I'm glad the Ogre team chose it.

Separating input and windowing is not a bad idea... let's keep that for later.
Laurent Gomila - SFML developer

Kojay

  • Full Member
  • ***
  • Posts: 104
    • View Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #22 on: April 05, 2014, 07:59:25 pm »
There are also several bug reports related to windowing on Linux, but a lot of them aren't clearly investigated or reproduced. If somebody would like to help here, that would also be nice :)

Could you point out which ones are those?


Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6286
  • Thor Developer
    • View Profile
    • Bromeon
Re: Future release of SFML 2.2 (feedback needed)
« Reply #24 on: April 06, 2014, 11:39:25 am »
You can also filter by the labels "bug" and "sfml-window" ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

dabbertorres

  • Hero Member
  • *****
  • Posts: 506
    • View Profile
    • website/blog
Re: Future release of SFML 2.2 (feedback needed)
« Reply #25 on: April 06, 2014, 07:14:11 pm »
True... I'm gonna give my excuse as: "I wanted to make sure to get everything."
:P

Ixrec

  • Hero Member
  • *****
  • Posts: 1241
    • View Profile
    • Email
Re: Future release of SFML 2.2 (feedback needed)
« Reply #26 on: April 06, 2014, 10:11:41 pm »
Personally, all I wanted from 2.2 was a fix for #437 and the mobile ports, so this is awesome news for me.

Haze

  • Full Member
  • ***
  • Posts: 201
    • View Profile
    • Github Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #27 on: April 07, 2014, 04:44:33 pm »
Features I'm really looking forward:
- Mouse lock/grab (issue #394)
- Allow alt-tab in fullscreen mode in Linux (pull #425)

cedega

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #28 on: April 10, 2014, 11:46:40 pm »
I'm really looking forward to:

- International keyboard support
- Selecting the SFML window by clicking inside the window's dimensions, instead of the title bar.
- iOS/Andriod Port

lolz123

  • Sr. Member
  • ****
  • Posts: 260
    • View Profile
Re: Future release of SFML 2.2 (feedback needed)
« Reply #29 on: April 11, 2014, 03:31:40 am »
Getters for OpenGL object handles please  :)
Have you heard about the new Cray super computer?  It’s so fast, it executes an infinite loop in 6 seconds.