Okay, "I've hardly seen something handles the modern techniques and C++11" sounded to me as if you were interested in C++11.
There's a bunch of older standard literature about game development (like the Game Programming Gems series), but as eXpl0it3r mentions, the question is what exactly you are looking for. When talking about modern code design, maybe component-based entity systems could be interesting, but I don't know a book that covers that topic.
A book I can recommend is
AI for Game Developers, if you're interested in artificial intelligence. Code-wise, it's C with classes (i.e. not modern), but the focus lies on the concepts, which are explained in a very good way.