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Author Topic: Looking for gamedev resources.  (Read 2620 times)

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underww

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Looking for gamedev resources.
« on: April 06, 2014, 09:24:07 pm »
I read SFML Game Development book and it was very impressive.
Actually, there are lots of game tutorials / articles, but I've hardly seen something handles the modern techniques and C++11.
Is there any good gamedev resources with C++11 or modern techniques?

I don't know about C++11 much, but I've been using C++ around 10 years.
(and relatively new to gamedev.)
« Last Edit: April 06, 2014, 09:28:12 pm by underww »

StormWingDelta

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Re: Looking for gamedev resources.
« Reply #1 on: April 06, 2014, 11:53:34 pm »
My Teacher has tons of links on the Canvas site we turn our work in on.  I'll see what I can dig up off that, but last I checked some of his links need updating. >_>  Mostly good places for art, sound, and some AI things though.
I have many ideas but need the help of others to find way to make use of them.

Nexus

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« Last Edit: April 07, 2014, 12:40:11 am by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

underww

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Re: Looking for gamedev resources.
« Reply #3 on: April 07, 2014, 08:52:32 am »
They're mainly focusing on C++ language.
I have already many C++ and C++11 books.
I wanted to know something about more game development techniques like your book.

But, Thanks. I'll check them also. :)

eXpl0it3r

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Re: Looking for gamedev resources.
« Reply #4 on: April 07, 2014, 08:56:49 am »
Well "game development techniques" is a very broad term. I haven't read any game development book (except the SFML one), so I can't recommend anything else, but if you want to dig into a specific topic, I might have some links from my bookmarks to share. ;)
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Nexus

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Re: Looking for gamedev resources.
« Reply #5 on: April 07, 2014, 09:21:42 am »
Okay, "I've hardly seen something handles the modern techniques and C++11" sounded to me as if you were interested in C++11.

There's a bunch of older standard literature about game development (like the Game Programming Gems series), but as eXpl0it3r mentions, the question is what exactly you are looking for. When talking about modern code design, maybe component-based entity systems could be interesting, but I don't know a book that covers that topic.

A book I can recommend is AI for Game Developers, if you're interested in artificial intelligence. Code-wise, it's C with classes (i.e. not modern), but the focus lies on the concepts, which are explained in a very good way.
« Last Edit: April 07, 2014, 09:24:41 am by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

underww

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Re: Looking for gamedev resources.
« Reply #6 on: April 07, 2014, 11:08:22 am »
Yeah, I argree with eXpl0it3r.
I was just wondering if there's something similar to the SFML book or whatever.

I like AI books.
Programming Game AI By Example(by Mat Buckland) is one of my favorite gamedev books.
I'll check the AI book. Thank you. :D
« Last Edit: April 07, 2014, 11:10:32 am by underww »

 

anything