Been working on this and I know some of what I need but my issue is finding the logic and equations I need. >.>
I'm trying to get a ship AI working for my space shooter and one of my main snags is I keep finding things that use the window size, length, and width to tell the AI things but my issue is I'm using a borderless map that doesn't stop at the window's edge and any time I try to change these to not use the window and just go for open space they fall apart like toothpick houses.
I know I'm going to need to tell the AI if it should, attack, guard, follow, build something, mine some resources, etc so that kills part of my issue of knowing what it should do. Also I got things to get the direction something is in and other things an AI would need I just need help finding something that works in open space rather than a map no bigger than the window it is in. >.>
Mainly needing help finding AI Examples and tutorials that deal with borderless maps for shooters like the one I'm working on. Mainly interested in the logic and equations of these AI's but as for the code I can figure that out myself if I have enough information.
That aside my SFML game should be turning up in the projects section when I finally work out this annoying snag.