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Author Topic: Creating Action-RPG using SFML  (Read 7768 times)

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saldrac

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Creating Action-RPG using SFML
« on: April 14, 2014, 07:29:50 pm »
Hi community!
I'm right now starting a project of game development and I wanted to know if it is possible and not very hard to create an RPG-Action game using sfml. I will need to implement it all by myself but i've been programing at c++ for 5 years.

In negative case do you recomend me another library?

Thankee-sai
Long days and pleasant nights

eXpl0it3r

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Re: Creating Action-RPG using SFML
« Reply #1 on: April 14, 2014, 07:41:22 pm »
"Action-RPG" is a huge genre, you need to be a bit more specific on what you imagine to do.

SFML can be used in many ways. For simple 2D things you can use the full graphics module or if it should be something more complex use only the window and system module and write your own OpenGL code.
As long as you can work with the quirks that SFML comes with (odd/bad context management, etc), you should be fine in mostly all cases. ;)

I don't want to demotivate you, but I also don't want to hide my and other's experiences: Building a large game on your own with "only" 5 years experience in C++, will be very hard. You'll learn a lot by trying, but there's no guarantee that you'll ever get that game you've always imagined.
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saldrac

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Re: Creating Action-RPG using SFML
« Reply #2 on: April 14, 2014, 07:48:33 pm »
Thanks for the advice. I want a 2D rpg (In the way you choose the different ways you character and the story goes) with live combat, not the turn based one.

I know it wont be the best and it will be far away of what I thought but i want to learn, to prove myself, and first of all, to tell a story.

Thanks again
Long days and pleasant nights

Jesper Juhl

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Re: Creating Action-RPG using SFML
« Reply #3 on: April 14, 2014, 08:55:37 pm »
Since SFML is a multi media library and not a game engine it is possible to create almost any type of game with it since the library is not dictating game genres etc.
However, SFML will only give you the basic bits that lets you draw stuff to the screen, play sounds etc. It won't do resource management, GUI, collision detection or other things that you may expect from a game engine - you'll have to build that stuff on your own (or use existing add-on libraries that others have already build, like "Thor", "SFNUL", "TGUI" etc.).

Carlitox

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Re: Creating Action-RPG using SFML
« Reply #4 on: April 16, 2014, 12:56:02 am »
http://www.solarus-games.org/

You have this engine that is open source to take a look and see how difficult could be to program an action rpg like "Zelda: a link to the past".