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Author Topic: Witch Blast (dungeon crawl shooter)  (Read 115845 times)

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Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #30 on: July 01, 2014, 08:44:53 pm »
Thanks Jesper Juhl !
And another videoo with the next boss to come (no release date yet for the next release).



The cyclop send rocks you can shoot.
Work in progress !

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #31 on: July 07, 2014, 10:13:58 pm »
Hi all,
I've just released a new version of the game !



Witch Blast v0.2.0
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases

What's new in these release ?
  • new items and monsters, and monster's animations,
  • various gameplay improvements and bug fixes,
  • a new level with a new boss,
  • a new familiar,
  • elemental resistance and effects,
  • shots' level,
  • menu,
  • keys may be redefined in game.

More content and better gameplay, enjoy !

Changelog (from v0.1.0 to v0.2.0)
Quote
- ADD New familiar (Ice Fairy)
- ADD New items (4 rings)
- ADD New monster and variants
- ADD New level
- ADD New boss
- ADD Lightning's shot effect and sound
- ADD Special shots levels
- ADD Menu screen
- ADD Keys configuration
- ADD Death animation and sound for bats and rats
- MOD Bolt's bounding box is bigger when testing collision with monsters
- MOD Player's invincibility delay after being shot increases
- MOD Player's diagonal velocity decreases
- MOD Bosses are now in the middle of the room, 2 seconds idle
- MOD Giant Slime's latency decreases
- MOD Resistance and status immunity new system (boss can be frozen now, although it's difficult)
- MOD Player's step sound removed
- MOD New game with [LShift]+[X] now (used to be [X] alone)
- MOD Tutorial's text (first room) removed
- FIX Switching windows while player is dead
- FIX Player can fire while getting an item
- FIX Player does not drop fairies anymore when dying
- FIX Giant Slime life bar corrected
- FIX King Rat protection while berserk

And here a gameplay video:

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #32 on: July 13, 2014, 04:24:01 pm »
Witch Blast v0.2.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases

Hi ! I've got some feedback for the previous release, and I've tried to focus on these gameplay improvements for this "small" release, with not much new contents, but lot of gameplay changes:

  • a new first level, easier, with a mini-boss,
  • the possibility to accelerate the time (to travel faster),
  • more health items,
  • item's level have changed,
  • blood snake is not as powerful as it used to be,
  • HP / HP max displayed on the bar,
  • monsters can drop health,
  • shot distance is longer,
  • reported bugs have been fixed.

Changelog (from v0.2.0 to v0.2.5)
Quote
- ADD New mini-boss
- ADD New first level - easier
- ADD Time control (2x faster)
- ADD Display of HP/HPmax on the life bar
- ADD New health items: apple, bread, cheese (no more potions)
- ADD Monsters can drop health item
- MOD Shot distance is longer
- MOD Acquiring stance can be broken after the half of the time
- MOD Changes in item' level
- MOD Blood Snake damage's bonus decreases
- MOD Merchant sells cheese an bread now
- FIX Lost item when leaving the game while acquiring the item
- FIX Monsters can leave the game zone while lagging or windows moving
- FIX Player can walk through south wall at the door
- FIX Player's death display artefacts

« Last Edit: July 14, 2014, 07:40:29 am by Cirrus Minor »

zsbzsb

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Re: Witch Blast (dungeon crawl shooter)
« Reply #33 on: July 14, 2014, 01:22:27 am »
I'm guessing you aren't a native english speaker, but "Have look to our merchandise !" is not correct english. It should say "Have a look at our merchandise!" (also note the exclamation point was moved as spaces don't really belong there).  ;)
« Last Edit: July 14, 2014, 01:33:27 am by zsbzsb »
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zmertens

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Re: Witch Blast (dungeon crawl shooter)
« Reply #34 on: July 14, 2014, 07:13:27 am »
I like the new changes. It used to take forever to get to the first boss and beat him, now the gameplay seems to flow much quicker which is nice. I think the natural range of the bolts (before powerups) could be increased slightly.
The truth will set you free but first it will piss you off.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #35 on: July 14, 2014, 07:50:18 am »
Thanks zsbzsb, you're right, I'm no native english speaker.
I've corrected it in game and updated the screenshot.

also note the exclamation point was moved as spaces don't really belong there
Oh... And I know that ! My wife told me that all the time (I'm French, she's German, and we live in Germany, where there's no space before the exclamation point too)  :-[

Thanks Null Pointer ! Yes, I've tried to do the game more newbie-friendly, and quicker in the first levels.
But I don't think the shot distance should be increased again... I'll see with players' feedback.
I thing monsters drop too many health items, I have to decease that.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #36 on: July 18, 2014, 07:49:37 am »
Currently, I'm doing some gameplay changes (Rat King is too hard, Cyclops too easy).

I'm doing some "pixel job" on the Rat King too, that was one of my first sprite, and my "pixel art" skills have slightly improved... You can see the difference in this x2 zoom picture:


For the next version, I'd like to had contents (items !), and of course a new level with a new boss (I've already an idea) ans some monsters and variants.
I will probably had new tiles too, and new features.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #37 on: July 21, 2014, 07:23:47 am »
Hi !
I'm currently working on new content, and there will be some new stuff in the next release. Here a gameplay video where you can see:
- Fairy Scarlett, one of the two new familiars. She has no special attack but she can aim at the nearest target. I'm thinking to make her firing automatically...
- the Magician Robe, the first armor of the game,
- the Amulet of Rage - it's not a new item, but the function is not different, as it retaliates now when the player has been hurt,
- some new tiles.

There's - as always - no release date.


Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #38 on: July 27, 2014, 02:05:36 pm »
It's a preview of the next boss !
Implementation is not completed, some more things have to be implemented, but you can already have a look at it:


Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #39 on: August 05, 2014, 11:36:13 am »
Hello!
Some news from Witch Blast, with damage's display in game, and a new monster: rat with helmet.
Attack it from behind!


Peteck

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Re: Witch Blast (dungeon crawl shooter)
« Reply #40 on: August 05, 2014, 12:00:39 pm »
Hello!
Some news from Witch Blast, with damage's display in game, and a new monster: rat with helmet.
This game keeps looking better and better. Nice addition with the damage display :-)

Maybe you should turn down the volume on the rat-die sound. Just a little bit.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #41 on: August 07, 2014, 09:44:30 am »
Thanks Peteck !

You're right, I agree the dying sound of rats and bats are a little too high. I'm waiting for new music tracks (a composer/musician has joined the project) and I will adjust the volume.

Development goes on with explosions, a new monster and traps;D
Next step is the "challenge room", a new room type with hard or numerous monsters and a reward.

Dunno when I'm gonna release all these new features and content...  ???

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #42 on: August 14, 2014, 06:25:29 pm »
Hi all !
A new gameplay video with witches (WIP) !
There are two witches types at the moment, they can invoke rats and bats, and red witches have explosive bolts.
Enjoy !

I plan a new release soon.


Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #43 on: August 17, 2014, 09:27:57 am »
Witch Blast v0.3.0
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases

Hi ! A new release with a lot of new content !

This version had a lot of new content.

Main new features are:
  • a new level, with a new powerful boss,
  • new items, monsters, familiars, shot types...
  • new tiles (there are holes too now),
  • challenge's rooms,
  • damage's display,
  • traps,
  • critical hits,
  • explosions.

Changelog (from v0.2.5 to v0.3.0)
Quote
- ADD New level with a new boss
- ADD New items
- ADD New familiars (fire and target fairies)
- ADD New monsters variants (rats with helmet, violet slime)
- ADD New monsters (bubble, witches, cauldron)
- ADD New shot type (fire)
- ADD Challenge Room
- ADD Explosions
- ADD Chest's trap
- ADD New tiles : holes
- ADD New decorative tiles
- ADD Display of health items on the minimap
- ADD Display of the damage in the game area
- ADD New graphics for Rat King
- MOD Health items drop's rate decreases
- MOD Rat King berserk's mode is easier now
- MOD Cyclops' falling stones bounce (one time)
- MOD Cyclops has protection before stones are falling
- MOD Butcher drops a silver coin now
- MOD Evil Flower missile's damage decreased
- FIX Sprite center and Z-order
- FIX Giant Slime bug when falling on the wall
- FIX Freeze when opening a chest while having all the items (but not the fairies)
- FIX Player does not bounce while being repulsed

Gameplay video


Enjoy !  ;)

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #44 on: August 29, 2014, 06:00:05 pm »
Hi !
Next version will be a "gameplay" release, I had some constructive feedback from the players.
I don't plan any new content (items or monsters...), but it will feature:
- language selection (english / french),
- particles.

The particles will be first used for gorgeous magic bolts, as in the short video: