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You mean I cannot use standard strings for UTF-8 ?I'm quite confused with encoding, but I have to understand how it goes - I'm trying to use iconv in my *real* job to convert latin strings to UTF-8 (for EPGs), but I have troubles with it...
- ADD New monsters (snakes)- ADD New items (spell orbs)- ADD Poison- ADD Cold bolt (generated with an unloaded ice shot)- ADD Spells (5 different ones)- ADD Translations: Spanish and Russian- ADD New art for bats- ADD Texts "widgets" for story and tutorial- MOD Vibration Gloves are now Displacement Glove (player's velocity impacts bolt velocity)- MOD Items presentation windows colour has changed- MOD Repulsion improved- MOD Giant Slime HP decreased- MOD Cyclops melee and missile damage decreased, now repulse- MOD A merchant on each floor > 1 now- MOD Force Challenge room for each floor > 2 if no spell is equipped- FIX Texts are now in UTF-8- FIX Monsters out of the game zone- FIX Persistent particles on some machines/systems
The alternative is to make new sprites with the right perspective
Maybe if you just brought the top of the lowest wall to reach the floor (i.e. so you can't see the wall but all of the floor is still visible) then that might help. I guess that, technically, all that involves is removing the graphics from the bottom of the floor downwards. You could move the info bar higher to cover/replace it.