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Author Topic: Witch Blast (dungeon crawl shooter)  (Read 83734 times)

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Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #105 on: February 24, 2015, 10:50:53 am »
Hi grok!

No, there is no memory leak:
- there is a mother class (GameEntity) for all these objects, and the mother class "register" the object to the EntityManager,
- the EntityManager updates and displays the entities. He deletes them too when the flag "dying" is true.

But you're not the first one to point that.

Glocke

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Re: Witch Blast (dungeon crawl shooter)
« Reply #106 on: February 24, 2015, 12:41:17 pm »
Hi, I just tested Witch Blast on my netbook: Runs very smooth ... Good work ;)
Unfortunately, you are creating two texture which are too large for my graphics card. So before entering the title menu there's a white box (which should use one of the texture). The other texture seems to be the player's sprite: He's also white.

Here's the console log:
Failed to create texture, its internal size is too high (2496x960, maximum is 2048x2048)
Failed to create texture, its internal size is too high (310x4709, maximum is 2048x2048)
 

Maybe you find a way to fix that for low-end machines as mine :D I didn't view the player sprite with gimp, but if you have many "spaces" between the sprites, maybe my image atlas generator might be useful to create "tight" framesets. See https://github.com/cgloeckner/SfmlExt for further information or feel free to message me :)

Kind regards

/EDIT:
About localization: Maybe you can use std::locale to determine the system's language and predefine the used language ingame (or fallback to english). No big deal but great for usability anyway XD I'm doing so at my game and it works great (but haven't tested in on windows or mac os)

@grok: Not using smartpoints does not imply memory leaks :) Or did you have proof for those situations?
« Last Edit: February 24, 2015, 01:06:40 pm by Glocke »
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Laurent

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Re: Witch Blast (dungeon crawl shooter)
« Reply #107 on: February 24, 2015, 01:04:21 pm »
For the textures, both could be rearranged to be more square. Splitting the larger row/column in two is already enough to make it fit in a 2048x2048 texture.

It is slightly less elegant to handle on code side, but it would definitely be too bad to keep such a limitation that can be easily solved.
Laurent Gomila - SFML developer

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #108 on: February 24, 2015, 02:20:18 pm »
Hi Glocke, one other player has the same problem (textures too big), so I will fix it.
And as Laurent said, it's quite easy to handle.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #109 on: February 24, 2015, 08:40:27 pm »
Done!

Witch Blast v0.4.6b
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.6b

This release is compatible with GPU which support up to 2048x2048 textures.
It also includes the Russian translation - thanks, achpile!

G.

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Re: Witch Blast (dungeon crawl shooter)
« Reply #110 on: March 15, 2015, 12:33:19 am »
I finally decided to try your game, I did 3 runs and it's pretty cool!
I always get hurt when I'm close to separating ennemies like the purple bubbles or lvl 6 boss. :(

In this run I picked up absinthe (which led to my premature death ;D) but I don't think it is shown in the death summary. (the yellow bottle is something else, isn't it? Sulfur I think) Is it a bug? (Oh, I was playing 4.5 though...)


PS: I'd like to play with my gamepad.
« Last Edit: March 15, 2015, 12:42:03 am by G. »

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #111 on: March 15, 2015, 08:39:35 am »
Hi G.
You've reached level 6 with only 3 runs? Congrats!  ;)
The absinthe  is a temporary item, but if you die with it, it should be shown. Maybe it wasn't done in 0.4.5, but it's fixed now.
And gamepad support is also planned!

We are working on the next release right now. It will features:
  • new content (about 15 items!, monsters, spells...),
  • level 7 (wiith a new boss, of course),
  • achievements: there will be 16 achievements to complete, they will unlock items or functionalities,
  • some gameplay improvements - to make the game funnier,


G.

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Re: Witch Blast (dungeon crawl shooter)
« Reply #112 on: March 15, 2015, 07:47:56 pm »
I've played Isaac a few hours. ;)
And I had the lvl 5 tree god! :p

Good luck!
« Last Edit: March 15, 2015, 07:49:27 pm by G. »

FRex

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Re: Witch Blast (dungeon crawl shooter)
« Reply #113 on: March 15, 2015, 09:56:12 pm »
The *hic* from absinthe is really annoying for dodging...
I like gollem boss (he is really challenging), I fought him and I had his spell so it was like a duel of rock showers.
Game is very nice and very much like Isaac. I only got to max level 4 in like 3 tries and never further in my 6 or so tries.
« Last Edit: March 15, 2015, 10:12:17 pm by FRex »
I'm not using SFML nor doing any gamedev lately.

Ruckamongus

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Re: Witch Blast (dungeon crawl shooter)
« Reply #114 on: March 20, 2015, 09:22:40 pm »
Any update on the new release? It just looks and plays better and better each time!

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #115 on: March 21, 2015, 02:36:28 pm »
Hi Ruckamongus, we are a little late with the next update, I was sick last week like everyone at home :P, but we're working on it. I don't have any release date.

FRex, I've "improved" a little bit the hiccup.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #116 on: March 25, 2015, 08:36:32 pm »
Hi!
Tonight, a video with two new items (a rapid fire, and a slime pet) and a new gameplay functionality (the achievements).

http://www.youtube.com/watch?v=IxeOGmpnkKA

Tank

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Re: Witch Blast (dungeon crawl shooter)
« Reply #117 on: March 26, 2015, 08:17:07 am »
Excellent!

achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #118 on: March 26, 2015, 08:41:03 am »
Wow! Each time your game getting better and better!!!!

But I found the slime sound (judging by the video) a little bit annoying. It too stands. May be making it more quiet should help. Or more smooth. Btw, the heart sound and sound when you fire the shield, protecting golden key make noises on play (in game), but in Audacity editor everything's fine... Don't know, what' the problem  :(

Everything else is very very great and awesome!!!!!  ;)

Geheim

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Re: Witch Blast (dungeon crawl shooter)
« Reply #119 on: March 26, 2015, 12:52:15 pm »
It really is great to see the progression of this game.
Keep going and surprise us again in the next update!
Failing to succeed does not mean failing to progress!