I think, that I will keep current perspective. Isometric one is probably tricky to implement. Creating art for isometric perspective is harder too. And my personal opinion is that top down perspective is better for this kind of games. Anyway, thanks for your suggestion.
Im not sure about how I will do the core mechanics of the game. There is obviously will be endless gamemode. But Im thinking about some kind of campaign mode. Sequence of missions. I remember old game from my childhood named Legoland. I remember that game having story mode. And I realy liked that mode, since you always have stuff to do.
Anyway. Im here to show you, guys, what I have done in a last 2 days. The game almost hasn't changed visually.
I changed gui a bit. I think that I will keep that gui. Of Course, current design is not final. Right now, the whole art is placeholder.
I changed the whole tool system. Now, after you select a tool, you can deselect it with your right mouse button. You can also drag your mouse while holding left mouse button to use that tool on a whole area, rather than clicking on every tile.
I changed task system a bit. Now, everything you build will not be constructed instantly. I have also added progress bars under workers, showing their progress.
You can now select stuff! This will bring status menu where you can see name of that entity, its "status" and possible actions with that entity. For example, you can fire a worker, or cut a tree (and that's it for now).
Some screens:
get the game here (or from first post):
https://dl.dropboxusercontent.com/u/27482836/game.rar