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Author Topic: The new SFML team  (Read 15745 times)

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select_this

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Re: The new SFML team
« Reply #15 on: April 22, 2014, 12:18:10 pm »
There seems to be a good spread of expertise in the team. Good luck to all involved.
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anthnich

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Re: The new SFML team
« Reply #16 on: April 22, 2014, 04:02:10 pm »
Congrats, good stuff! Looking forward to see what you guys have up your sleeve!

Mercy404

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Re: The new SFML team
« Reply #17 on: April 22, 2014, 11:58:47 pm »
Great news! And congrats everyone!

Lo-X

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Re: The new SFML team
« Reply #18 on: April 23, 2014, 09:06:05 am »
Yay ! :)

AxelRantila

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Re: The new SFML team
« Reply #19 on: April 24, 2014, 10:16:52 pm »
Awesome news!

Cornstalks

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Re: The new SFML team
« Reply #20 on: April 25, 2014, 09:29:16 pm »
This is fantastic. In fact, it's encouraging me to get more involved myself. The recent surge of commits indicates this is a very good thing.

jannugimes

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Re: The new SFML team
« Reply #21 on: May 16, 2014, 06:17:24 pm »
Hooray! I hope this turns out as good as it sounds. :D

Just a small request, could you change the forum titles from "SFML team" to "SFML Team"?
Yes it will be good for us and also the site.

slucis7593

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Re: The new SFML team
« Reply #22 on: May 17, 2014, 06:59:14 pm »
Great news! :D
This is a awesome team  8)

Lolilolight

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Re: The new SFML team
« Reply #23 on: June 05, 2014, 01:31:06 pm »
Quote
Hi

After this discussion, I've decided to open the development of SFML to a team composed of the most talented and involved developers in this community (sorry for those I forgot -- the team may grow in the future).

What this means is that I'll no longer be the only one to decide and write code; this was already the case with Nexus, Marco and Jonathan being part of the team, but this was just enough to make SFML survive. These new members (yes, the list is coming) will bring their motivation, ideas and technical skills, and there will be nobody to say "no" to what they propose. Instead, the team will discuss every suggestion and implement it if it meets an agreement.

Development of bug fixes and new features will also be a lot more open to the community, we don't want motivated members to see their contribution rejected most of the time. We need everyone's energy to make SFML the best multimedia library out there.

That's a good idea because your concurrant (SDL) is really taking advance.

I've tested (and not only me) several applis with SDL and SFML on different plateforms.

SDL is able to display a window on any system (even on a raspberry pi) with every driver and even with old architectures.

This is not the case of SFML, because of several reasons :

-SFML is using XrandR, the video modes fails to load with Xinemara on linux.

-All extensions of openglES are not always present in the drivers, opengl just get the adress of the functions defined in the driver but if the adress is not present there's a link error, maybe it's due to the missing of glew with opengles.

SDL seems to create the opengl context without any problems, most of all, SDL is opensource so you should take a look into the code. (At least for the dependencies and for the opengl context)

Laurent

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Re: The new SFML team
« Reply #24 on: June 05, 2014, 01:37:15 pm »
Please don't hijack this thread with your own problems, which already have open discussions on the forum.
Laurent Gomila - SFML developer

Lolilolight

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Re: The new SFML team
« Reply #25 on: June 05, 2014, 01:59:06 pm »
Ok. :)

FRex

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Re: The new SFML team
« Reply #26 on: August 26, 2014, 04:53:51 am »
I can't believe no one brought that up before but shouldn't readme.txt be updated to list entire team instead of just Laurent, Hiura and Jonathan?
I'm not using SFML nor doing any gamedev lately.

Laurent

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Re: The new SFML team
« Reply #27 on: August 26, 2014, 07:52:49 am »
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I can't believe no one brought that up before
I did right after the team was created ;)

The other members can update the readme file whenever they want.
Laurent Gomila - SFML developer

binary1248

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Re: The new SFML team
« Reply #28 on: August 27, 2014, 01:36:54 am »
I really can't be bothered. If anybody doesn't believe that I contributed, I can tell them to go RTFCL.
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).