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Author Topic: SFML and render  (Read 3125 times)

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SFML and render
« on: April 22, 2014, 01:15:06 am »
SFML slows a bit when renders graphics. How to correctly render graphics without delay? Removed ContexSetting still slightly brakes? I draw this:

 If pereklVolt = 4 Then monopolik.Texture = New Texture("C:\1\volt1.gif") : pereklVolt += 1
            If pereklVolt = 3 Then monopolik.Texture = New Texture("C:\1\volt3.gif") : pereklVolt += 1
            If pereklVolt = 2 Then monopolik.Texture = New Texture("C:\1\volt2.gif") : pereklVolt += 1
            If pereklVolt = 1 Then monopolik.Texture = New Texture("C:\1\volt1.gif") : pereklVolt += 1

its right? help please

eXpl0it3r

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Re: SFML and render
« Reply #1 on: April 22, 2014, 01:38:50 am »
Create textures before hand and reuse them. If you always create a new one, then you'll always be loading the same data from the harddisk, which is a very slow process.

At best you use one texture with multiple images on it and then simply change the texture rect.
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Re: SFML and render
« Reply #2 on: April 22, 2014, 09:21:23 am »
that is, you must first create textures and upload them to draw a picture after? then I get a lot by constructing textures. it will not affect memory and performance?

eXpl0it3r

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Re: SFML and render
« Reply #3 on: April 22, 2014, 09:29:29 am »
Read the tutorials; although it's not C# the theory is the same.
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