As promised we as the new team, would like to be more open towards the community especially regarding the current development. We're currently discussing on how to approach things after SFML 2.2 and as such, we need to figure out what SFML 3.0 should actually be about.
Keep in mind this shouldn't really be about simple feature requests, for that we have dedicated forum, this should be more about what SFML 3 should offer besides a few new feature. For example: How the graphics API should be changed/opened/advanced, or whether C++11 should be non-optional, or should we change the way window states are handled, or etc...
We won't make any decisions here, we simply want to hear the ideas from all community members.
What is your vision of SFML 3?
Basically all computer programs receive information and send information; just the source/destination varies. The source may be user input (not just mouse+keyboard, but microphone and webcam), any mass storage, the clipboard or something else. The destination may be the monitor, speakers, printer, any writable storage, the clipboard, or something else.
SFML's job is to provide a simple & fast multiplatform interface to receive that information, and send it. That's what I call a multimedia library.
I don't see a reason to avoid C++11 if that is useful.