I have to say I really like the ideas in
NoobsArePeople2's post. Especially Sprite batching, texture atlasing and a System Info class (eventhough I'm not sure if it should be part of SFML... but never the less I would love to see that class
). And of course a list of contributors!
Another thing that I would also love to see is features for the
sf::Text class. I love the simplicity and power of this class. But still I would love to see thing like support for non-western texts/fonts, different styles and layouts.
I'm not 100% sure about C++11 being required for SFML 3. It sounds really nice, but one of Laurents main concerns has always been backwards compatibility and support for "old" (i.e. not brand new) platforms and setups. So I don't know... But conditional support is probably not a good idea either, because it will lead to things like binary incompatibilities. I know C++11 support has been request quiet a lot in this thread, but I think we should put priority on adding and improving fuctionality. But of course this all depends on when SFML 3 is released and how succesfull C++11 has turned out untill then.
And I hope that the SFML 3 API is still clean and simple and not cluttered with things unrelated to a multimedia library/layer. After all this is one of the things that makes SFML so great.
One of my dreams for SFML 3 has already become true. That is more community driven development! And that is what's happening right here right now! I hope we can keep up the great work and keep on making SFML better and better!