As I see it, SFML is a little too low-level to cater to that.
What you want can be done by higher level libraries that use SFML underneath.
SFML is a multimedia library, that means; get pixels on the screen, get samples onto sound cards, read events from the OS. Higher level stuff like, process this 3D model or handle this collision detection or similar is not SFML's job.
Just how I see it.