Hi there,
I'm new here, pleasure to be here.
I have hopefully a simple question. If I use SFML in my project, can I render to a 'back buffer' that isn't the window and then access the RGB array of what I rendered? Preferably the entire array at once rather than any kind of GetPixel(x, y) as it needs to be as fast as possible.
Also, I would be needing to do this in software as I can't guarantee that a graphics card would be present so OpenGL is out.
Thanks in advance,
JB.