IntroductionHi ,
This is an artillery , turn-based 2d game I made, which is far from complete yet but it does have some gameplay.
It is inspired from Pocket Tanks and Scorched Earth.
It features a fully destructible procedurally generated terrain , generated using simplex noise.
SFML is used for Window creation,Graphics and Input.
Controls and Objective:Use mouse to click on the HUD to start setting Rotation(or press R) of the turret or power by moving your mouse left or right.
While setting rotation you'll see a cross hair helping you set the angle and
while setting power , the power gauge's outline will change from Black to Red.
Use Arrow Keys Left or Right to move the Tank.
Click on "FIRE" on the HUD or press Space to fire.
It is a very simple game , destroy other tanks and you win, with only one type of weapon.
Source:Github: amhndu/tanks-game.
Compiling:To compile you need a C++11 compiler( and also SFML 2.1 ).
Download the source or clone the repository from github :
https://github.com/amhndu/tanks-gameand use cmake (or cmake-gui)
Executables:These are outdated.
https://www.dropbox.com/s/ixu8g65mszea4b4/tanks-bin-win32.zip (compiled using g++ 4.8.1)
https://www.dropbox.com/s/v4shlyt8j8odv4e/tanks-bin-linux32.tar.gz (compiled using VC 2013 and requires VC2013 redistributable)
These are statically linked 32-bit executables.
VideoSo try and what do you think ?