Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: RenderTexture implementation  (Read 2119 times)

0 Members and 1 Guest are viewing this topic.

nathanchere

  • Newbie
  • *
  • Posts: 7
    • View Profile
    • Email
RenderTexture implementation
« on: April 30, 2014, 03:26:28 am »
Is there a way (short of changing the SFML code and making a new build, which I can't get working at the moment) to force RenderTexture to use RenderTextureImplDefault instead of RenderTextureImplFBO?

zsbzsb

  • Hero Member
  • *****
  • Posts: 1409
  • Active Maintainer of CSFML/SFML.NET
    • View Profile
    • My little corner...
    • Email
Re: RenderTexture implementation
« Reply #1 on: April 30, 2014, 03:33:37 am »
No.
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

nathanchere

  • Newbie
  • *
  • Posts: 7
    • View Profile
    • Email
Re: RenderTexture implementation
« Reply #2 on: April 30, 2014, 05:34:21 am »
Aww :( OK thanks.

wintertime

  • Sr. Member
  • ****
  • Posts: 255
    • View Profile
Re: RenderTexture implementation
« Reply #3 on: April 30, 2014, 08:20:25 pm »
Maybe you could make it use some ancient version of GLEW from before it supported the needed extension.

Ixrec

  • Hero Member
  • *****
  • Posts: 1241
    • View Profile
    • Email
Re: RenderTexture implementation
« Reply #4 on: April 30, 2014, 08:23:44 pm »
Why do you want to force it to use the default instead of FBO? (just curious)

zsbzsb

  • Hero Member
  • *****
  • Posts: 1409
  • Active Maintainer of CSFML/SFML.NET
    • View Profile
    • My little corner...
    • Email
Re: RenderTexture implementation
« Reply #5 on: April 30, 2014, 09:00:09 pm »
Why do you want to force it to use the default instead of FBO? (just curious)

Because he thought there was an issue with the FBO implementation and was trying to find a fix. Of course not realizing binary1248 had already pushed the fix for it and he needed to recompile SFML/CSFML.
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor