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Author Topic: RenderTexture implementation  (Read 2117 times)

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nathanchere

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RenderTexture implementation
« on: April 30, 2014, 03:26:28 am »
Is there a way (short of changing the SFML code and making a new build, which I can't get working at the moment) to force RenderTexture to use RenderTextureImplDefault instead of RenderTextureImplFBO?

zsbzsb

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Re: RenderTexture implementation
« Reply #1 on: April 30, 2014, 03:33:37 am »
No.
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nathanchere

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Re: RenderTexture implementation
« Reply #2 on: April 30, 2014, 05:34:21 am »
Aww :( OK thanks.

wintertime

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Re: RenderTexture implementation
« Reply #3 on: April 30, 2014, 08:20:25 pm »
Maybe you could make it use some ancient version of GLEW from before it supported the needed extension.

Ixrec

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Re: RenderTexture implementation
« Reply #4 on: April 30, 2014, 08:23:44 pm »
Why do you want to force it to use the default instead of FBO? (just curious)

zsbzsb

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Re: RenderTexture implementation
« Reply #5 on: April 30, 2014, 09:00:09 pm »
Why do you want to force it to use the default instead of FBO? (just curious)

Because he thought there was an issue with the FBO implementation and was trying to find a fix. Of course not realizing binary1248 had already pushed the fix for it and he needed to recompile SFML/CSFML.
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