Hi!
I would like to compile SFML with Xcode (and before that, CMake to make the Xcode project), using the files from the github repository. I want to do this because I would like to have retina support on my Mac, and it looks to be implemented already. I guess I could just wait for version 2.2, but I decided instead to follow
this guide. Everything looked to be going well, and I was able to generate an Xcode project that I used to build the framework version of SFML for OSX. When I tried to use the Xcode 5 Template from
this link Xcode was giving me over 30 errors. I figured I should probably build a new Xcode template to reflect the new version of SFML I had built. This didn't seem to have any effect, and I think I have narrowed the problem down to Xcode wanting a universal binary (32/64 bit), while I was just able to build a 64 bit version. In the guide it says you're supposed to use "i386;x86_64" under CMAKE_OSX_ARCHITECTURES, but this absolutely did not work for me. The only thing I was able to put was x86_64. Does anyone know what I am doing wrong or how to fix this? Any tips would be greatly appreciated!