Horror story time!
Out of curiosity, I wanted to see how much video card memory the game was using. So, I found a GPU profiler, ran the game, and found out it was using a shocking
3464 MB.
Was that a lot? I checked out some other games. Overwatch and Guild Wars 2 each used around 800 Mb. It turns out 3 gigs is pretty terrible.
The problem is that I was using a lot of big, redundant RenderTextures for the level art generator. 4096x4096 textures * 6 per room * 2 depths * 4 layers. It's obvious now in hindsight but I had no idea it was using that much memory.
So, I did what I could and eliminated some redundant RenderTextures. Now my system uses about 1505 Mb when running the game. Still pretty bad for a 2D game, but way better than what it was before.
Moral of the story: Be careful of what you're allocating.
Anyhoo, now that that's fixed, I put out a new build that hopefully shouldn't immediately crash for everyone. Windows only, and you'll need a video card with at least 2 GB of memory. I've seen them online for as cheap as $35 if you need one.
Link to build: http://www.myroidtypecomics.com/media/ZeransFolly.zip There's also a bunch of the new stuff in there like rings, talents, outfits, and prettier environments.
I've been working on NPCs for the past couple of weeks so here are some pics: