Hello everyone,
I've been recently working with the Animated Sprite in the Wiki. And so I came across an operation that requires retrieving the current active sprite from the AnimatedSprite, with all its transforms ( to be specefic, this operation is collision detection, I need to pass the sprite with all the transforms applied to it in order to test for collision). The problem is that the AnimatedSprite doesn't use sprites to output the animation result ( it uses sf::Vertex if I'm not wrong). This class is derived from sf::Transformable, so it's possible to retrieve the sf::Transform from it, but the problem is that I couldn't find a way to apply this transform to the sprite that gets passed to the collision detection function. Any help guys, I really need to fix this !