This might not be relevant anymore as my binding is still in 2.0 land, but I was curious when sound recording with the SoundBufferRecorder might not work.
Here's some context:
I'm using the sfSoundBufferRecorder methods from CSFML. No matter what I do, I can't seem to record anything. Thinking it might be some strange C++ to D thing I have altered sfSoundBufferRecorder_getBuffer to write the duration of the sf::SoundBuffer to the console before it updates the sfBuffer, but even there, it is always 0 as nothing was apparently recorded. sfSoundRecorder_isAvailable does return true, so I'm a little stumped.
Has any of this changed between 2.0 and 2.1? Could it have something to do with my own computer? Any help would be great.