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Author Topic: image tearing???  (Read 10418 times)

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Laurent

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image tearing???
« Reply #15 on: August 28, 2009, 02:21:56 pm »
Hi

You can try the SVN version (either trunk of sfml2), I made a fix for that.

Otherwise if you don't mind disabling bilinear filtering, you can use image.SetSmooth(false).
Laurent Gomila - SFML developer

Dinocool

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image tearing???
« Reply #16 on: August 28, 2009, 06:38:45 pm »
Ok, will do laurent

just a heads up though, i dont use image smoothing, its FUGLY. specially for a sprite based pixel game. anyways i'll see what the sfml2 does for me

Dinocool

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image tearing???
« Reply #17 on: August 29, 2009, 12:15:35 am »
ok, this fixed the problem. but on another random note, my background which is 1px wide and 800 high, when stretched chages its origin by 100px, odd

 

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