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Author Topic: Some Question's about SFML  (Read 2230 times)

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CodingDolphin

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Some Question's about SFML
« on: July 07, 2014, 03:02:33 pm »
Dear Lady's and Gentlemen,

i am very new too Programming and i currently work with C# and XNA / Monogame.

I have some Question's about SFML, can i use SFML efficient with C# as Main Language or will i miss some Features / encounter more Bug's / Performance Issue?

Are there any real Product's that are createt with this Combination? (You may have Project links?)

Do i find Tutorial's for this or will it be hard to get into it?

Thanks for reading hope you can help me  :)

Greetings

Dolphin

zsbzsb

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Re: Some Question's about SFML
« Reply #1 on: July 07, 2014, 03:57:26 pm »
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can i use SFML efficient with C# as Main Language

Yes

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will i miss some Features

No

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encounter more Bug's

Not really bugs, just a few things C# does differently from C++.

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Performance Issue

No

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Are there any real Product's that are createt with this Combination?

Yes, there has been several games released on Steam with the SFML.NET binding and I personally know of a few companies using SFML.NET for internal usage.

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Do i find Tutorial's for this or will it be hard to get into it?

Just use the official tutorials to get started, they are in C++ but it is easily converted to C# and all the information still applies to SFML.NET.
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor