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Topic: Mono and SFML.net (Read 10140 times)
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FRex
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Back to C++ gamedev with SFML in May 2023
Re: Mono and SFML.net
«
Reply #15 on:
August 01, 2014, 12:13:58 am »
Have you tried deleting the x86 builds from the solution completely? I just did that (but I was compiling 32 bit, so I deleted the x64 builds) after same (AMD64) error and it worked.
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