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Author Topic: Setting points in sf::VertexArray relative to sprite  (Read 2682 times)

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Clockwork

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Setting points in sf::VertexArray relative to sprite
« on: July 27, 2014, 01:49:52 am »
Hi again everybody,

After more experimenting with VertexArrays, I want to set each vertex (2 vertices in the array) to one end of a sprite.  This wouldn't be that bad, except that the sprite rotates.  I might not have done too great of a job explaining what I mean, so here's a visual representation:



How can I set each vertex to stay at that end of the sprite?

Sorry for all the questions about this, I'm still learning more advanced topics of C++ and SFML, but I figured that a good way to learn would be pushing myself with harder projects, so I'm not entirely sure how to solve all the problems I run across.

Thanks for all the help!

Hapax

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #1 on: July 27, 2014, 02:52:44 am »
Assuming your Vertex Array is inheriting from sf::Transformable (as shown in this section of the vertex array tutorial), you can just apply all of the same transformations to the vertex array that you apply to the sprite.
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Laurent

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #2 on: July 27, 2014, 09:04:24 am »
sf::FloatRect bounds = sprite.getLocalBounds();
vertex[0].position = sf::Vector2f(0, bounds.height / 2) * sprite.getTransform();
vertex[1].position = sf::Vector2f(bounds.width, bounds.height / 2) * sprite.getTransform();
Laurent Gomila - SFML developer

Hapax

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #3 on: July 27, 2014, 01:53:03 pm »
Or that. You could just do that.  :P
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Clockwork

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #4 on: July 28, 2014, 01:54:41 am »
Thanks!

I just tried that but I get errors. 

IntelliSense: no operator "*" matches these operands operand types are: sf::Vector2f * const sf::Transform   

Laurent

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #5 on: July 28, 2014, 07:46:28 am »
Yes, sorry, it's Transform * Vector2f. You must switch the order of arguments. (you could also go read the documentation ;))
Laurent Gomila - SFML developer

Clockwork

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Re: Setting points in sf::VertexArray relative to sprite
« Reply #6 on: July 28, 2014, 07:19:58 pm »
Woops, I never think about the documentation for some reased!

Anyway, thank you!