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Author Topic: sf::Text array  (Read 4238 times)

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Fnak

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sf::Text array
« on: July 25, 2014, 11:08:56 pm »
hello mates,

i'm developing a small 2d rpg but having difficulties when it comes to text and subtitles. first of all I wanted to do a text array for an npc, but it doesn't seem to respond to any variables other than the first one so to speak.
for example:

sf::Text npc_text[10]

npc_text[0].setFont(font);
npc_text[0].setString("greetings sire");

this works, but if I change to:

npc_text [1].setFont(font);
npc_text[1].setString("greetings sire");

it all of a sudden DOESN'T work, why?

how should I go about coding the texts and subtitles in a smooth way? i'm also not sure how I could set the fonts to all the texts in a simple way? other than typing:

npc_text[1].setFont(font);
npc_text[2].setFont(font);
npc_text[3].setFont(font);
npc_text[4].setFont(font);

etc etc.

i have attempted a for loop for this, but it has only resulted in crashes. mayhaps because of initializing too many fonts at once?

thank you mate
 
« Last Edit: July 25, 2014, 11:10:51 pm by Fnak »

Strelok

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Re: sf::Text array
« Reply #1 on: July 25, 2014, 11:36:44 pm »
On a unrelated note: why not dispose of the remnants of C and use a std::array or std::vector?

Fnak

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Re: sf::Text array
« Reply #2 on: July 25, 2014, 11:55:50 pm »
in all honesty, i've never done that mate. would you care to explain how?


Strelok

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Re: sf::Text array
« Reply #3 on: July 26, 2014, 12:59:04 am »
#include <SFML/Graphics.hpp>
#include <iostream>

int main()
{
        sf::Font font;
        font.loadFromFile("font.ttf");
        /*Old school (for loops would be better but you must know the capacity of your array)*/
        /*
        sf::Text npc_text[10]; //10, magic number that the program will soon forget, leaving you without knowing the array's capacity
        npc_text[0].setFont(font);
        npc_text[0].setString("greetings sire1");
        npc_text[0].setPosition(0, 0);
        npc_text[1].setFont(font);
        npc_text[1].setString("greetings sire2");
        npc_text[1].setPosition(100, 100);
        */

        /**/

        /*C++ (this standard template saves the vector's capacity and can do a lot of neat stuff I won't cover)*/
        std::vector<sf::Text> npc_text(10);
        float pos = 0;
        for (auto &text : npc_text)
        {
                text.setFont(font);
                text.setPosition(0.f, pos);
                text.setString("Greetings sire!");
                pos += 32.f;
        }
        /**/
        sf::RenderWindow window(sf::VideoMode(800, 600), "test");
        while (window.isOpen())
        {
                sf::Event event;
                while (window.pollEvent(event))
                {
                        if (event.type == sf::Event::Closed)
                        {
                                window.close();
                        }
                        window.clear();
                        /*Old school (for loops ....)*/
                        /*
                        window.draw(npc_text[0]);
                        window.draw(npc_text[1]);
                        */

                        /**/
                        /*C++ (for range loops, how convenient!)*/
                        for (auto& text : npc_text)
                        {
                                window.draw(text);
                        }
                        /**/
                        window.display();
                }
        }
        return 0;
}
http://en.cppreference.com/w/cpp/container/vector
As you can see there are many features you might or might not need, but the most important thing is that in case of an error, the sf::Text's destructor will be called, preventing annoying leaks. I'm not very good at explaining programming but I hope you'll understand that most of C style code has caveats that can be overcome by c++ classes and templates.
Edit: I forgot to tell you that your code works, try commenting the C++ bits and uncommenting the C style bits
Edit: about your posted code that crashes in setFont from the documentation:
Quote
The font argument refers to a font that must exist as long as the text uses it. Indeed, the text doesn't store its own copy of the font, but rather keeps a pointer to the one that you passed to this function. If the font is destroyed and the text tries to use it, the behaviour is undefined.
Quote
It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).
« Last Edit: July 26, 2014, 01:21:44 am by Strelok »

Fnak

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Re: sf::Text array
« Reply #4 on: July 28, 2014, 09:15:45 pm »
nice! I'll be studying this for a while! thanks

 

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