I have a few new questions.
No matter what I am setting my Framerate Limit to, I am always getting incorrect readings, and they vary depending on the system I am using.
When I run the app on my laptop (Vista, dual core), my FPS counter states a much higher frame rate per second than should actually be happening, up to 1.6 times higher than I have set it.
When I run the app on my PC (XP, quad core), my FPS counter states a much lower frame rate, around half of what it should be.
They both have a refresh rate of 60hz.
I am using the same code on both computers, and the FPS code I am using is exactly the same as the one in the timing tutorial.
Anyone know what could be screwing this up?
My second question is about the render window not displaying when my app goes out of sync. If my computer changes screen resolutions or alt tabs another application over my app and then back, the window will not update, it just appears either black or an empty window, period.
Anyone know what is wrong?