Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [Fixed] Mono sound still not spatialized  (Read 2338 times)

0 Members and 1 Guest are viewing this topic.


  • Newbie
  • *
  • Posts: 15
    • View Profile
[Fixed] Mono sound still not spatialized
« on: August 30, 2014, 08:53:11 pm »
EDIT: Problem solved, I simply confused file paths :'D (but I can't remove the topic, it is irrelevant now...)


I'm using SFML.Net 2.1, and having a strange issue with Sounds.
Actually, I first noticed that some of my sounds were not spatialized at all. From the docs, they must be mono, so I removed the right channel with Audacity, then saved them.

It worked on most of my audio files, however some of them are still loaded as if they were stereo (buffer.ChannelCount returns 2).
I tried with another audio software (Reaper): it loaded the sound as mono, then saved as mono... still no luck with SFML :(

The loading log:

Two examples of sound files, both mono, but hit1.ogg is loaded as stereo Oo

« Last Edit: August 30, 2014, 09:09:16 pm by Zylann »