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use RTAudio instead of OpenAl and libsndfile
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Topic: use RTAudio instead of OpenAl and libsndfile (Read 3026 times)
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amir ramezani
Jr. Member
Posts: 81
i'm a programmer who can't see well
use RTAudio instead of OpenAl and libsndfile
«
on:
September 02, 2014, 04:33:24 pm »
hi all,
i'm thinking to implement something for audio that's not depend's on Shared libraries
as you know, SFML_audio just depend's on shared libraries, not other modules
in my idea, if SFML use's another library, it is better
i think RTAudio is a good thing:
http://www.music.mcgill.ca/~gary/rtaudio/
after i've read it's license, i think it can be linked staticly
what is your idea?
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if you can't see well, you can't test your applications and operating system well
my game engine:
allegro game creator
my operating system:
AmirOS
Laurent
Administrator
Hero Member
Posts: 32498
Re: use RTAudio instead of OpenAl and libsndfile
«
Reply #1 on:
September 02, 2014, 04:40:14 pm »
Doesn't seem to have ports for Android and iOS. And I haven't seen anything for spatialization.
And there's no problem with dynamically linking OpenAL on Windows, it's not really an argument for choosing a different audio backend.
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Laurent Gomila - SFML developer
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use RTAudio instead of OpenAl and libsndfile
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