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Author Topic: Mouse.GetPosition() relative to View !  (Read 2746 times)

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Falke88

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Mouse.GetPosition() relative to View !
« on: September 14, 2014, 11:57:17 am »
Hey Guys!

I just resetted my renderwindow to a view due of fails through different desktop resolutions.

Now the view works fine - but my Mouse Position which is needed to check if it is cointained within some sprite boundaries has a "wrong" value... It still orientates through the relation to the renderwindow - which isnt the same as the sprites positions which use the view position setup I think.


My Question is now - is there an easy method to let the Mouse Position be with the View Positions? Like GetPosition(View view) or something.

If not - please give me a quick hind how to calculate it right so the Mouse Position fits with the view

AlexAUT

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Re: Mouse.GetPosition() relative to View !
« Reply #1 on: September 14, 2014, 12:22:02 pm »

Falke88

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Re: Mouse.GetPosition() relative to View !
« Reply #2 on: September 14, 2014, 12:33:01 pm »
omg sorry just one step below the last part I've read :D