Hey Guys!
I just resetted my renderwindow to a view due of fails through different desktop resolutions.
Now the view works fine - but my Mouse Position which is needed to check if it is cointained within some sprite boundaries has a "wrong" value... It still orientates through the relation to the renderwindow - which isnt the same as the sprites positions which use the view position setup I think.
My Question is now - is there an easy method to let the Mouse Position be with the View Positions? Like GetPosition(View view) or something.
If not - please give me a quick hind how to calculate it right so the Mouse Position fits with the view