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Author Topic: OpenGL profile control  (Read 2487 times)

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fastrgv

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OpenGL profile control
« on: September 16, 2014, 03:59:29 am »

Just wanted to go on record to request settings in the windows module that will coerce OpenGL

CORE PROFILE AND FORWARD_COMPATIBLE

settings.  (I need those features for my applications before I can replace SDL2 or GLFW3 with SFML as I would like to).

Thank You.
Rod (fastrgv)

binary1248

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Re: OpenGL profile control
« Reply #1 on: September 16, 2014, 07:17:26 am »
https://github.com/SFML/SFML/tree/feature/gl_dev

Work in progress.

And by the way... if you really think that you need the forward compatible bit, you probably don't know what it really does.
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

Jesper Juhl

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Re: OpenGL profile control
« Reply #2 on: September 16, 2014, 07:55:49 pm »

fastrgv

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Re: OpenGL profile control
« Reply #3 on: October 19, 2014, 04:40:03 am »
I was preparing to retract my request for the forward_compatible bit control until I discovered that it definitely IS required to make things run on my MacBook Pro !!!   I cannot explain why, but I suspect it is a quirk of OS-X.  See also:

  http://www.glfw.org/faq.html#how-do-i-create-an-opengl-30-context

Rod
« Last Edit: October 20, 2014, 03:28:18 pm by fastrgv »