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Author Topic: [WIP] Racod's Lair - a coop dungeon crawler [Demo Released]  (Read 73433 times)

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Glocke

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Re: Rage - a coop dungeon crawler
« Reply #90 on: May 24, 2016, 05:04:44 pm »
Today, I also added some simple menu animations
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #91 on: May 28, 2016, 07:19:23 pm »
Meanwhile, more progress happened!
- new HUD: small tubes show the amount of life, mana and stamina. also the experience is shown
- camera decoration: since camera borders can be hard to figured out, they are now decorated :)
- player colors: to have a better overview, players now have colors which represent them (lighting, player name).

Enjoy watching!

Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #92 on: May 31, 2016, 05:50:29 pm »
Another step towards playable alpha demo was implementing powerups, that are dropped by killed enemies.. they can be used to regenerate life and/or mana! Implementing the complete UI for looting and inventory management would be too much to add, because I want to release the alpha demo more soon than later ^^ So ... having less (features) is more :)



Next changes:
- improved dungeon randomization (especially room generation)
- improved game mechanics (base for simple puzzles)
- more graphics (mostly enemies)
- audio implementation (background music, simple sound effects)
- better AI scripting

Stay tuned!
« Last Edit: May 31, 2016, 05:54:52 pm by Glocke »
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #93 on: June 02, 2016, 09:19:44 am »
While heading to better dungeon generation, I added some ambience stuff to rooms to make them look more interesting - even without lighting. So I added some simple vegetation.


Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #94 on: June 08, 2016, 10:10:21 am »
Hey guys!

atm I'm working on a room editor (based on ImGui within SFML). Here are some WIP screenshots of the editor and the rooms loaded to the game:

Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Recoil

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Re: Rage - a coop dungeon crawler
« Reply #95 on: June 10, 2016, 03:46:30 am »
This looks like it would be fun.  I like how the progress looks so far ;)

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #96 on: June 16, 2016, 11:23:17 am »
Thx Recoil!

Meanwhile, more stuff has been finished. The most useful is transforming predefined rooms while the actual dungeon generation. The rooms are not just filled with ambience stuff (plants, corpses etc.) but also rotated (by multiples of 90 degree) and can be flipped along x- and/or y-axis.

Editor:


Ingame:






Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #97 on: June 22, 2016, 12:19:17 pm »
I just finished the game's debugging/test mode.. hopefully a good foundation for all further development! :)



/EDIT: Just added an animated spider sprite.. after cheating on the savegame I've got this... Enjoy watching!
« Last Edit: June 22, 2016, 05:46:48 pm by Glocke »
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #98 on: July 01, 2016, 01:07:19 pm »
After tons of additional changes (mostly referring audio implementation), I'm proud to preset an alpha gameplay demo video:


Stay tuned for the playable demo! :)
« Last Edit: July 01, 2016, 01:32:25 pm by Glocke »
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Ironbell

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Re: Rage - a coop dungeon crawler
« Reply #99 on: July 01, 2016, 01:21:59 pm »
Love it! Audio and the new ambience tiles truly add a lot to the game. I'm really looking forward to trying it out :)

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #100 on: July 01, 2016, 04:14:02 pm »
Love it! Audio and the new ambience tiles truly add a lot to the game. I'm really looking forward to trying it out :)

I'm happy reading this :D

But before I gonna release a demo, I'd need to change the project name to avoid confusions with Rage by id software. Suggestions requested! :)
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Ungod

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Re: Rage - a coop dungeon crawler
« Reply #101 on: July 01, 2016, 10:12:46 pm »
No, no! You know your game best. You put countless hours in its development. The name must be something that comes from yourself. Something that important cant grow on the responsibility of someone else.

Hapax

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Re: Rage - a coop dungeon crawler
« Reply #102 on: July 01, 2016, 11:27:58 pm »
Coduc
(co-op dungeon crawler)

You can't expect anything good from me; I know nothing of the story :P
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Glocke

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Re: Rage - a coop dungeon crawler
« Reply #103 on: July 02, 2016, 09:47:06 am »
You can't expect anything good from me; I know nothing of the story :P
Me neither - there is no story :D

No, no! You know your game best. You put countless hours in its development. The name must be something that comes from yourself. Something that important cant grow on the responsibility of someone else.
That's right I guess ^^

Well... the name "rage" was basically the best matching word do describe the desired gameplay: fast, frenzied and raging ^^ So I'd really want to keep this in the name, because it's that what Ungod described. I was thinking of "Dungeons of Rage" or "Rage of the Rogues" - both transport the message (dungeoncrawling, rogue-similar) to the name. But I'm not a 100% convinced yet :D
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Ungod

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Re: Rage - a coop dungeon crawler
« Reply #104 on: July 02, 2016, 10:31:24 am »
If you have a appropriate lore background name it after your main hero (in case there is one) or the world the game is settled in. If you want to title it according to the style of gameplay, just find a synonym for rage. :D
But in general, I think I like story-based names more.

 

anything