Hi all,
First of all, I'm new to SFML and so far very happy with it (I used SDL before).
I'm now using SFML for a project with OpenGL rendering and some text output (with sf::String).
sf::String Text("text", _font, 16);
Text.SetPosition(20.0, 20.0);
The "text" is then rendered as expected with the given position and size in a sf::RenderWindow. But as soon as the window is resized, the text changes its size and position and seems to be scaled. How can I avoid this text-autoscaling? I need this text on a given position on the screen and not jumping around as soon as the window is resized :shock:
thanks,
Daniel