Hello all, I have been working on a little 8-bit game recently and i have been struggling with animations and actually making my sprites have a transparent background. For the animations i have tried to loop through some images but it runs too quickly for that. If anyone has any tips that would be greatly appreciated. However for the transparency i went to the documentation for color and into my code put this:
sf::Color transparent(192, 192, 192);
transparent.a = 0;
Now on my texture i use this exact same rgb combination and it turns out to be a light gray. However i am using microsoft paint and i dont really want to use anything else like photoshop because i dont know how to use it. Again if anyone has some recommendations for me to correct me and guide me on the right path it would be greatly appreciated. I can also give more code if needed to see. Thank you.