Well, since I had some time to kill, I give it a go on the standard SFML 1.5 VS2008 SDK sources.
It was rather easy actually, I followed the following steps :
- Hooked up my "basic" libmodplug.lib + modplug.h in the extlibs
- Added a SoundFileMod class in the Audio subsystem, similar to SoundFileOgg
- Hooked up SoundFileMod class in the SoundFile main class
I have now MOD/S3M/XM/IT files playing flawlessly in SFML with great quality, however only "basic" stuff (no loop, volume, etc.. setup but it can easily be added IMHO).
Laurent, are you interested in me sharing that with you ?
Have you some special recommendations on the coding idioms so I can submit a proper "patch" ?