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Author Topic: How to fit the screen resolution in iOS?  (Read 2299 times)

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smartly

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How to fit the screen resolution in iOS?
« on: October 28, 2014, 03:14:45 pm »
How to fit the screen resolution?

My iphone is 640x1136, but look image in attachment!

my code:

#import <SFML/Main.hpp>
#import <SFML/Graphics.hpp>

void main()
{
    sf::RenderWindow window(sf::VideoMode(640, 1136), "Putao Application");
   
    sf::CircleShape shape;
    shape.setPosition(100, 100);
    shape.setRadius(100.0f);
    shape.setFillColor(sf::Color::Cyan);
   
    while (window.isOpen())
    {
        sf::Event event;
       
        window.pollEvent(event);
        window.clear();
        window.draw(shape);
        window.display();
    }
}
 

eXpl0it3r

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Re: How to fit the screen resolution in iOS?
« Reply #1 on: October 28, 2014, 03:18:12 pm »
And what's the issue?
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Nexus

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Re: How to fit the screen resolution in iOS?
« Reply #2 on: October 28, 2014, 03:19:34 pm »
You mean it is too big?

Otherwise, something that a lot of people do wrong: The position of the circle is the left-upper corner of the bounding rect and not the circle's center. Set the origin if you need to change this.

And please next time post in the Help/Graphics forum, not in General Discussions.
« Last Edit: October 28, 2014, 03:38:14 pm by Laurent »
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Laurent

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Re: How to fit the screen resolution in iOS?
« Reply #3 on: October 28, 2014, 03:40:54 pm »
It's a retina screen, right? So I guess that the logical resolution is 320x568, which seems to match your result. So no problem here.

Note that the iOS port doesn't provide explicit support for retina screens yet (ie. rendering at physical resolution).
Laurent Gomila - SFML developer

smartly

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Re: How to fit the screen resolution in iOS?
« Reply #4 on: October 28, 2014, 07:20:51 pm »
You mean it is too big?

Otherwise, something that a lot of people do wrong: The position of the circle is the left-upper corner of the bounding rect and not the circle's center. Set the origin if you need to change this.

And please next time post in the Help/Graphics forum, not in General Discussions.
yes, too big, this is 100px ...

thank you, next publish here :)

smartly

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Re: How to fit the screen resolution in iOS?
« Reply #5 on: October 28, 2014, 07:23:46 pm »
It's a retina screen, right? So I guess that the logical resolution is 320x568, which seems to match your result. So no problem here.

Note that the iOS port doesn't provide explicit support for retina screens yet (ie. rendering at physical resolution).
OK, thank you, i need real px :)

 

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