I attempt to compile the code, however I get an error
In GIContext.cpp I get 5 different "parse issue"
Each saying that "Unknown type name 'ContextType'
I've run into this also. Have you figured out the problem?
Looking at
SFML/sfml-window/GlContext.cpp it looks like
SFML_OPENGL_ES needs to be defined in order for the
SFML_SYSTEM_IOS conditional code to be reached and
ContextType to get defined (for iOS). I went back to my cmake-gui window under the SFML options and enabled "
SFML_OPENGL_ES". Pressed "Configure" then "Generate". After that, Xcode was able to successfully build every "sfml-" target except for sfml-audio. In the November 29, 2013 post that Laurent referenced, he says: "There's no audio module on iOS". Apparently that's still the case.
Hope this helps.
@Laurent, any update on the audio module for iOS? Back when you posted (back in 2013), you'd said you were waiting for libsndfile to add a license exception for iOS.