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Author Topic: per pixel collision detection  (Read 3628 times)

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Jarwulf

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per pixel collision detection
« on: September 21, 2009, 08:41:06 am »
It's simple enough drawing one bounding rectangle but I figure it'll take ages to apply this to an entire maze.

I need someway to relatively quickly and painlessly make a maze sprite out of photoshop solid. I heard blitting/per pixel collision detection might work. Does anybody have any sample code for a simple algorithm?

Thanks...

Hiura

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per pixel collision detection
« Reply #1 on: September 21, 2009, 09:24:05 am »
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