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Author Topic: Game world editors for C++ SFML ?  (Read 2478 times)

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Redee

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Game world editors for C++ SFML ?
« on: November 25, 2014, 06:02:28 pm »
I used Tiled Map Editor but this program no work with preDefined data for parse to some functions / methods.
And very boring when again again using Ctrl-C / Ctrl-V instead simply check some preDefined events to object.

Please advise me world editors for then parse to C++ SFML or complete engines based on SFML.
« Last Edit: November 25, 2014, 09:27:47 pm by Redee »

eXpl0it3r

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Re: C++ SFML world editors ?
« Reply #1 on: November 25, 2014, 08:38:45 pm »
There's not "C++ SFML world editor" and again this has really nothing to do with SFML. Do your own research like everybody else does.
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Jesper Juhl

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Re: C++ SFML world editors ?
« Reply #2 on: November 25, 2014, 08:52:56 pm »
For my (SFML) games I use Tiled to create my maps, save as JSON, then use PicoJSON to parse the maps in my code. Works fine. What more do you want?

Redee

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Re: C++ SFML world editors ?
« Reply #3 on: November 25, 2014, 09:25:58 pm »
All fine with parsing - its doing TinyXML2.
I look about more usability.
TiledMapEditor no provides this.

You can see its at some game world editors like Warcraft3 WE.
But I saying about simply list of object properties to simply select.
This in Tiled no see.

For example.
We have some file with list of methods.
Like walk / jump / zoneReaction / someDifferentAction.
And Tiled cant parse / add this.

I say about like we add Textures to Tiled.
And like this add list of Actions which would pick in objects.
« Last Edit: November 25, 2014, 09:46:41 pm by Redee »

Ixrec

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Re: Game world editors for C++ SFML ?
« Reply #4 on: November 25, 2014, 09:59:43 pm »
That kind of high-level editing is specific to a particular game or game engine.  It doesn't make any sense to expect that from SFML because SFML is not a game engine.  You would be writing all the code that implements walk/jump/etc so even if someone else created a particular file format and editor for that kind of data, it wouldn't serve any purpose.