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Author Topic: Let There Be Light 2  (Read 44393 times)

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lolz123

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Re: Let There Be Light 2
« Reply #15 on: December 04, 2014, 04:35:27 am »
I want to try Kickstarter, it should be ready by tomorrow! Then I can spend time adding all the features you guys want  ;)

Update screenshot:

« Last Edit: December 04, 2014, 04:42:48 am by lolz123 »
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Sub

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Re: Let There Be Light 2
« Reply #16 on: December 04, 2014, 06:13:00 am »
Looking good!

eXpl0it3r

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AW: Let There Be Light 2
« Reply #17 on: December 04, 2014, 07:45:11 am »
Are you sure about Kickstarter? I don't really see how such a project will do well over there...

What can you give in return to your backers? Is your target audience enough big? Do you have the time for all the paperwork and preparation? Etc.

Kickstarter isn't or at least shouldn't be something you can just try out. But well I'm not stopping you...
« Last Edit: December 04, 2014, 07:51:26 am by eXpl0it3r »
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Jabberwocky

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Re: Let There Be Light 2
« Reply #18 on: December 04, 2014, 08:30:12 am »
Looks great, lolz!

lolz123

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Re: Let There Be Light 2
« Reply #19 on: December 04, 2014, 08:15:53 pm »
@Sub, Jabberwocky: Thanks!

@eXpl0it3r:

Quote
What can you give in return to your backers?

Other than the end result, I just have simple things planned, like animated gifs of names lit up by the lighting system.

Quote
Is your target audience enough big?

Well, if it isn't, then nothing is really lost, since it just falls through and nobody is charged. I also plan to add a lot more features then there currently are, hopefully making the project more attractive. Also keep in mind that I am not doing just the SFML version, but also a generic OpenGL version.

Quote
Do you have the time for all the paperwork and preparation?

Already done  ;) It's not so bad really.
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lolz123

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Re: Let There Be Light 2
« Reply #20 on: December 05, 2014, 08:13:13 am »
Another progress shot!

Two new features are shown here. One is the requested ability to render light over occluders properly, and the other is the use of custom light textures.

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Grimshaw

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Re: Let There Be Light 2
« Reply #21 on: December 05, 2014, 12:59:55 pm »
Again a fantastic job mate !

How hard would it be to convert the rendering code into a new platform, say raw OpenGL or some other wrapper around low level rendering API's?

lolz123

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Re: Let There Be Light 2
« Reply #22 on: December 06, 2014, 03:30:12 am »
@Grimshaw: A raw OpenGL version is planned!
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Xafi

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Re: Let There Be Light 2
« Reply #23 on: December 06, 2014, 03:28:54 pm »
Is open source?

Grimshaw

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Re: Let There Be Light 2
« Reply #24 on: December 06, 2014, 04:29:26 pm »
I might integrate this into my game tools if it can be done seamlessly (aka able to integrate with my low level abstract renderer, which by itself can be DX/GL/Other).

You're really good at rendering man, you never fail to impress!

Kheartz

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Re: Let There Be Light 2
« Reply #25 on: December 07, 2014, 02:50:21 am »
Definitely looking forward to LTBL2. I thought the this project was dead for sure.

Looks like it's time for me to start taking down LTBL1  ::)

Jungletoe

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Re: Let There Be Light 2
« Reply #26 on: December 18, 2014, 02:55:55 pm »
I will keep posting updates here, the first version (2.0) should be done in about 3 days.

*cough*

Tank

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Re: Let There Be Light 2
« Reply #27 on: December 18, 2014, 05:08:15 pm »
Also, where's the kickstarter? :)
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lolz123

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Re: Let There Be Light 2
« Reply #28 on: December 19, 2014, 12:16:33 am »
Maybe I should adopt the "when it's done™" ;)

The first version I have now is very basic, but still heaps better than the original. The Kickstarter will come! The verification process takes some time. Also I had to make enough demos for there to be something to show in the video  ;D

I will upload it in the next 2 hours. For real!
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lolz123

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Re: Let There Be Light 2
« Reply #29 on: December 19, 2014, 02:29:54 am »
Here it is! Keep in mind that it is NOT yet ready for use. But now you can see how it develops!

https://github.com/222464/LTBL2
Have you heard about the new Cray super computer?  It’s so fast, it executes an infinite loop in 6 seconds.