I want to experiment with a point sprite particle engine. Since I can't really define such behavior for sfml sprite objects, which is fine, I figured I would just find an easy image loading library and just do things manually easy enough.
So I found SOIL. Sweet. Figure i'll use sfml for the render window setup and just write everything else manually through openGL calls using SOIL to load my images.
Well, SFML uses SOIL inside of it ( didn't know that before ) so if I try to include soil.h with it's library linked in the project, I get linker errors for it already being defined.
So I remove the header and linked library thinking "ok, sfml already has this included inside it for me ". But, if I try to use the example functions from soil's tutorial to load an image it doesn't recognize any of them.
So basically am I stuck now? Its seems trying to include soil manually into the project causes linker errors, and without including it, the project doesn't recognize functions that it should from the soil library.
Im using SFML 1.5 ( static libraries )
E: Is it at all possible to use sf::image and bind that manually for use within a point sprite system?