Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: How to create iOS SFML Project? Figured out Win32, OSX and Linux, but not this  (Read 881 times)

0 Members and 1 Guest are viewing this topic.

jakov

  • Newbie
  • *
  • Posts: 11
    • View Profile
    • Email
As I said, I have successfully compiled and ran SFML programs for Linux (make + gcc), Win32 (Visual Studio Express 2012) and OSX (Xcode 5 and I think it worked in Xcode 6 too).

On Linux I built SFML from source, on Win32 and OSX I used precompiled releases.

I found some forum post which said that for iOS support, download the latest version from github. But now I have very little clue on how to proceed from there. There seems to be something related to Xcode there, but for OSX?

best regards and please help

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Laurent Gomila - SFML developer

jakov

  • Newbie
  • *
  • Posts: 11
    • View Profile
    • Email
Thank you!  I will try this.

 

anything