Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: **whats the problem?** Program.exe has stop working  (Read 1617 times)

0 Members and 1 Guest are viewing this topic.

Pacman

  • Newbie
  • *
  • Posts: 18
    • View Profile
    • Email
**whats the problem?** Program.exe has stop working
« on: December 06, 2014, 06:20:11 pm »
Hey everyone.

My program crashes because of the these 3 lines of code.

1. (*it)->createBullet(bulletTexture,bulletImage,shipImage);/// creates a bullet of a specific object
2. (*it)->moveBullet(bulletImage); ///move the bullet of a specific object
3.  (*it)->drawBullet(myGameGUI,bulletImage);///draws the bullet of a specific object
 

i am using vector to store objects of class and iterating over the vector to use the objects to call specific functions from the class.
What is the problem? why does it keep crashing?

Here is the main function



int main()
{
int i=0;

Ship shipObject;
Bullet bulletObject;
vector <Bullet*> bulletArsenal;
vector<Bullet*>::iterator it = bulletArsenal.begin();



    myGameGUI.create(sf::VideoMode(1000,680), "WorkingGameProject");///Creates the Window
    sf::Style::Default;

    Background();///Creates the background
    shipObject.createShip(shipTexture, shipImage);///calls function ship class and creates the ship

    while(myGameGUI.isOpen())
    {
     while(myGameGUI.pollEvent(action))
        {
        closeFunction();
        }
        bool fire =false;

shipObject.moveShip(action, shipImage,myGameGUI);///Calls function from ship class and Moves the ship

if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)){
        bulletArsenal.push_back(&bulletObject);/// adds a new object to the vector
 (*it)->createBullet(bulletTexture,bulletImage,shipImage);/// creates a bullet of a specific object *********
        fire=true;
        }
(*it)->moveBullet(bulletImage); ///move the bullet of a specific object***********************

        myGameGUI.clear();///clears screen
        myGameGUI.draw(backgroundImage);///draws the background
        shipObject.drawShip(myGameGUI,shipImage);///draws the ship
        (*it)->drawBullet(myGameGUI,bulletImage);///draws the bullet of a specific object  **************
        myGameGUI.display();

        if(fire==true)
        ++it;
    }
return 0;
}

 

Jesper Juhl

  • Hero Member
  • *****
  • Posts: 1405
    • View Profile
    • Email
Re: **whats the problem?** Program.exe has stop working
« Reply #1 on: December 06, 2014, 06:44:21 pm »
You just keep incrementing 'it'. It will eventually pass the end() iterator and refer to memory outside the vector.

You probably want to do something along the lines of the following to draw all the bullets:
for (auto &bullet : bulletArsenal) {
    bullet->drawBullet(...);
}
« Last Edit: December 06, 2014, 07:10:29 pm by Jesper Juhl »

TheFloatingBrain

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: **whats the problem?** Program.exe has stop working
« Reply #2 on: December 07, 2014, 05:50:28 am »
Hello!

    When you call
(*it)->createBullet(bulletTexture,bulletImage,shipImage);
it does not appear as though there are any elements in the array, and
(*it)
is null which is why the program might be crashing.

Let me know :-)
 - TFB

 

anything