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Author Topic: [LD48 #31] Dodge Pong (made with DSFML)  (Read 2999 times)

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[LD48 #31] Dodge Pong (made with DSFML)
« on: December 08, 2014, 06:28:53 pm »
I'm participating Ludum Dare this month with a game made in DSFML (D programming language binding of SFML)

You should check it out! There seems to be a consensus that it's fun, addicting, and hard, and the only critique I got so far is that it doesn't feature highscores. The game was made entirely with DSFML. No other library was used for graphics/audio/physiscs/collision detection/etc.

Windows binaries: https://dl.dropboxusercontent.com/u/35494429/DodgePong.zip
Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8754

You should be able to run it in linux/mac and I actually got it running in Ubuntu, but I don't have experience packaging/distributing software in those platforms so I don't have an archive for you :(

If I figure out how to make a package for them I'll post them here, meanwhile you can still download the source code and try to get it running yourself. (you'll need DUB, DMD and DSFML)


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Re: [LD48 #31] Dodge Pong (made with DSFML)
« Reply #1 on: December 08, 2014, 08:48:04 pm »
It seems to simple and straight forward, but yet I swear that ball keeps chasing me! ;D
Nicely done! :)
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Re: [LD48 #31] Dodge Pong (made with DSFML)
« Reply #2 on: December 09, 2014, 02:34:18 am »
Well done :)

It's really simple, but it's surprisingly fun.


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Re: [LD48 #31] Dodge Pong (made with DSFML)
« Reply #3 on: December 09, 2014, 02:57:13 am »
I post here the comment I did on the Ludum Dare page, because my opinion doesn't change from one browser tab to another :

Really good arcade game. The addictive ones. Movement are a bit tricky at start but you finally get used to it.
I really like the weirds effects the ball can have. Sometimes it just spin around me and I don't know what direction to face.
The precision meter is a nice feature, it remind you how much you suck at touching the ball :)
That's a really fun and addictive game, simple and fun.