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Author Topic: SFML 2.2 Released!  (Read 27846 times)

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Sub

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Re: SFML 2.2 Released!
« Reply #15 on: December 18, 2014, 12:14:50 am »
Whew!  Cool stuff.  Congratulations to everyone on the SFML team.

ekun

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Re: SFML 2.2 Released!
« Reply #16 on: December 18, 2014, 08:55:55 am »
Props to the SFML team! Super happy that you guys are making great progress. I love checking in on the github and seeing the issues disappear.

Been looking forward to the new blend mode stuff. Also, crossing my fingers that this fixes some of my issues with sf::sleep weirdness.
@ekunenuke

huppfi

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Re: SFML 2.2 Released!
« Reply #17 on: December 18, 2014, 10:22:03 am »
So can i run SFML on my raspberry pi now?
Anyway great work guys!

eXpl0it3r

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AW: Re: SFML 2.2 Released!
« Reply #18 on: December 18, 2014, 12:24:23 pm »
So can i run SFML on my raspberry pi now?
The OpenGL ES/Android/iOS code is still experimental. You can try to run it on your Raspberry Pi, but we don't guarantee anything. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
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santiaboy

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Re: SFML 2.2 Released!
« Reply #19 on: December 18, 2014, 05:02:52 pm »
Congratulations to releasing the first SFML team's update! ;D

StormWingDelta

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Re: SFML 2.2 Released!
« Reply #20 on: December 19, 2014, 12:36:50 am »
When is the .net version coming out?  Just wondering since it could be handy for what I'm up to. :)
I have many ideas but need the help of others to find way to make use of them.

BruceJohnJennerLawso

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Re: SFML 2.2 Released!
« Reply #21 on: December 19, 2014, 03:01:10 am »
Congratulations on the release, I especially like the updates to the structure of the website, they make it much easier to find information than before.  ;D

I might be willing to help contribute to the project, but Im not sure if I have the necessary background to do any good. Is there any areas in hardware specific stuff that I should know beforehand?

About the Android and ios support, thats very exciting! How exactly do things like window creation and input handling work on a mobile device work? Is the mouse just assumed to be wherever the user last touched the screen? (I checked the new tutorial docs, but there was no info there)
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Laurent

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Re: SFML 2.2 Released!
« Reply #22 on: December 19, 2014, 07:53:49 am »
Quote
When is the .net version coming out?
I'm supposed to maintain it, but I don't know if/when I'll have the time to do it :-\

Quote
Is there any areas in hardware specific stuff that I should know beforehand?
Most of the job doesn't involve hardware specific stuff at all.

Quote
About the Android and ios support, thats very exciting! How exactly do things like window creation and input handling work on a mobile device work?
Make sure to read the dedicated thread on this forum before asking questions ;)
Laurent Gomila - SFML developer

Carlitox

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Re: SFML 2.2 Released!
« Reply #23 on: December 19, 2014, 03:02:34 pm »
The effects that Google Chrome do on the sf::sleep function has been solved :)
« Last Edit: December 19, 2014, 03:04:46 pm by Carlitox »

Sprunth

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Re: SFML 2.2 Released!
« Reply #24 on: December 20, 2014, 08:14:27 am »
Quote
When is the .net version coming out?
I'm supposed to maintain it, but I don't know if/when I'll have the time to do it :-\

What's the general process to update this? Diff the 2.1 and 2.2 branches in the main SFML repo and replicate the changes in the wrapper?

I'm not experienced, but if I have time I could try forking the SFML.net repo and playing around with it a bit.

Also, congrats on the release!

Laurent

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Re: SFML 2.2 Released!
« Reply #25 on: December 20, 2014, 09:47:01 am »
Quote
What's the general process to update this?
One must track all the public API changes since version 2.1, and adapt them to CSFML, then recompile CSFML and update SFML.Net. Note that most of the changes have already been done.
Laurent Gomila - SFML developer

StormWingDelta

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Re: SFML 2.2 Released!
« Reply #26 on: December 20, 2014, 03:40:10 pm »
Quote
What's the general process to update this?
One must track all the public API changes since version 2.1, and adapt them to CSFML, then recompile CSFML and update SFML.Net. Note that most of the changes have already been done.

Oh dear. Nothing likely needing the change notes from heck to keep up with being likely to forget what was changed and when.

Side Note:
If only there was a way to make it so the C++ version only needed one copy of itself for visual studio like the .net version so it could be used on any of them without having to recompile it for each version.  :-\
I have many ideas but need the help of others to find way to make use of them.

CJ_COIMBRA

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Re: SFML 2.2 Released!
« Reply #27 on: December 20, 2014, 07:34:11 pm »
I've been "Unity-ing" for too long. It's time to get back to SFML...
Congrats for the staff!
CJ

eigenbom

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Re: SFML 2.2 Released!
« Reply #28 on: December 23, 2014, 04:12:12 am »
Great to come back to visit the forums and see the new release, well done! I will be updating it for Moonman as soon as I can. :)

 

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