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Author Topic: Screenshot Thread  (Read 84038 times)

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achpile

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Re: Screenshot Thread
« Reply #210 on: June 05, 2017, 10:50:10 am »
Started Dispersio 2. Some improvements to old engine :) Did it on old map. I think to create a thread later, when more things will be done :)

http://www.youtube.com/watch?v=gGZmp_ka58s

Elias Daler

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Re: Screenshot Thread
« Reply #211 on: June 05, 2017, 10:55:55 am »
Looks great! :D
Tomb Painter, Re:creation dev | eliasdaler.github.io | @EliasDaler | Tomb Painter dev log

Hapax

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Re: Screenshot Thread
« Reply #212 on: June 05, 2017, 05:04:34 pm »
Dispersio 2 looks nice. I always liked the style you used for Dispersio :)

Looks pretty awesome! You need to make a GIF of that. :D
I made a video instead ;D
https://www.youtube.com/watch?v=rl1A0lThmMg
Selba Ward - SFML drawables
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Rectangular Boundary Collision - Rectangular SAT Collision

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Mortal

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Re: Screenshot Thread
« Reply #213 on: June 07, 2017, 08:27:59 pm »
inspired from Hapax works .. i made a matrix rains in 3D  ;D ;D

http://www.youtube.com/watch?v=eWL4YnqAn84
« Last Edit: June 07, 2017, 08:32:02 pm by Mortal »

iride

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Re: Screenshot Thread
« Reply #214 on: July 12, 2017, 09:11:42 am »
I've been trying to figure out how to write proper netcode for a fast paced multiplayer game forever and I think I finally got it right!
Time to focus on game mechanics and visual stuff!
http://www.youtube.com/watch?v=YRlIJ90KVqI

quinor

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Re: Screenshot Thread
« Reply #215 on: August 29, 2017, 06:18:44 am »
Just a teaser, will publish on the forums soon (TM) :)

(click to show/hide)

The generated path is actually meant to be plotted by a pen plotter. A very short demo (old version) below:
https://twitter.com/EMSL/status/901971935138947072

Repository:
github.com/quinor/tspart
Buid/run instructions suck. I know. Contact me on github if you wanna run it.

achpile

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Re: Screenshot Thread
« Reply #216 on: September 26, 2017, 12:40:55 pm »
Decided to make a remaster of a game I made about 7-8 years ago  ;D On first pic is the old one.

eXpl0it3r

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Re: Screenshot Thread
« Reply #217 on: September 26, 2017, 12:48:17 pm »
The new version became a lot easier. :P
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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achpile

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Re: Screenshot Thread
« Reply #218 on: September 26, 2017, 12:52:13 pm »
The new version became a lot easier. :P

Oh, that's just different levels :D New will be a lot longer. Old one was just 20 levels :)

Sub

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Re: Screenshot Thread
« Reply #219 on: October 15, 2017, 06:32:52 am »
Civ-like game I've been making.  Every day a little closer to completion.  I think I'm finally happy enough with the aesthetics.


eXpl0it3r

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Re: Screenshot Thread
« Reply #220 on: October 15, 2017, 12:18:28 pm »
Nice to see the progress, keep it up!
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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Thor: http://www.bromeon.ch/libraries/thor/

iride

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Re: Screenshot Thread
« Reply #221 on: October 22, 2017, 10:42:23 pm »

achpile

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Re: Screenshot Thread
« Reply #222 on: November 19, 2017, 09:22:52 pm »
Made for a couple of hours. Working on next project for Steam  :)
https://github.com/achpile/arcade

(at this moment to launch snake you should create ArcadeSnake() instead of ArcadeArkanoid() in the main.cpp)


fallahn

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Re: Screenshot Thread
« Reply #223 on: November 24, 2017, 08:32:02 pm »
A little retro themed arcade type game I've been working on:

https://www.youtube.com/watch?v=zkDvOM5nNLs

FRex

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Re: Screenshot Thread
« Reply #224 on: November 24, 2017, 11:05:41 pm »
I can see a lot of Bubble Bobble inspiration in there.
ZipSavings, script to count rar/7z/zip savings: https://goo.gl/vvBj5M
LuaConsole: https://goo.gl/X4kRUk
FoxRaycaster: https://goo.gl/27nVS8
Small Games - Heart, Routing and Snek: https://goo.gl/15ZGWE https://goo.gl/k5gwWD https://goo.gl/4nKPnT
Botes - a notes app in Pascal: https://goo.gl/bzTqsi

 

anything